|Payload||Illudium PEW 36|
The Dumb-Fire Missile is a point-and-shoot weapon without homing capability. Once shot, it is effective only if the target maintains the same course. Often a pilot must anticipate the target's reactions. It's suggested use is in close quarters or against slow-moving targets.
An unguided rocket. They can be hard to hit with, but since there's no tracking equipment, technicians filled the empty space with much more boom, and as a result they are always one of the most powerful missile munitions in a Confed pilot's armory. The vagaries of Phase Shielding technology render them sometimes useful, sometimes useless against capital ships, but against capships that can be damaged by non-torpedo attacks, Dumbfires are a bomber's best friend.[Source?]